Animation | Facial Rig
With this character I wanted to improve my rigging skills and take a small step into the animation. The body and textures were created in Zbrush. Great value was set upon the animatable topology.
The character was provided with self-designed bones , which were also skinned.
These were my first steps in the animation.
Client: Personal Project
Software: 3D Studio Max , ZBrush, VRay, Photoshop
Skills: Concept, Modeling, Rigging, Skinning, Shading, Texturing, Hair & Fur, Lighting, Rendering
Date: 02. May 2012