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Character for Animation

This character was created for an animation.
Special attention was paid to the topology (animatable topology).
The character was also provided with self-designed bones , which were also skinned.
The clothes were made ​​with cloth and garment maker (3ds max).

Client:   Personal Project

Software:   3D Studio Max , ZBrush, VRay, Photoshop

Skills:   Concept, Modeling, Cloth, Rigging, Skinning, Shading, Texturing, Hair & Fur, Lighting, Rendering

Date:    05. September 2011