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Animation | Facial Rig

With this character I wanted to improve my rigging skills and take a small step into the animation. The body and textures were created in Zbrush. Great value was set upon the animatable topology.

The character was provided with self-designed bones , which were also skinned.

These were my first steps in the animation.

Client:   Personal Project

Software:   3D Studio Max , ZBrush, VRay, Photoshop

Skills:   Concept, Modeling, Rigging, Skinning, Shading, Texturing, Hair & Fur, Lighting, Rendering

Date:    02. May 2012