Character for Animation
This character was created for an animation.
Special attention was paid to the topology (animatable topology).
The character was also provided with self-designed bones , which were also skinned.
The clothes were made with cloth and garment maker (3ds max).
Client: Personal Project
Software: 3D Studio Max , ZBrush, VRay, Photoshop
Skills: Concept, Modeling, Cloth, Rigging, Skinning, Shading, Texturing, Hair & Fur, Lighting, Rendering
Date: 05. September 2011