Character for Animation
This character was created for an animation.
Great value was set upon the animatable topology.
The character was provided with self-designed bones , which were also skinned.
The clothes were made with cloth and garment maker (3ds max).
Software: 3D Studio Max , ZBrush, VRay, Photoshop
Skills: Concept, Modeling, Cloth, Rigging, Skinning, Shading, Texturing, Hair & Fur, Lighting, Rendering
Date: 26. Februar 2011